![]() Based on your choices, Kyle Katarn or Luke Skywalker will comment on your alignment, but there is a single moment which determines what ending you get, so the choice of force power doesn't really matter. ![]() When you complete them, there's a "main story mission" and the process repeats with the missions getting harder and harder, and you selecting a Light or Dark Force power to upgrade before every mission to become stronger ("base" force powers upgrade automatically after every missions "set"). It starts off with a tutorial level and then throws you into a mission selection screen with 5 missions to choose from, 4 of which are mandatory. Credit where it's due, it was fairly unique in execution at the time, and it's still pretty neat. It was just one of those games I obsessively replayed as a child. This game's multiplayer is objectively its strongest showing, but admittedly, I spent more time in SP than in MP in my youth before Steam was a thing. On the sound front, I always praise the sound design of any Star Wars game because the source material is just so good that all a studio has to do is use the official sound banks consistently, which Raven Software does, and it just works every time. The environments themselves look great and the mission setpieces are varied and interesting, from Imperial ships to a Vader castle, Tatooine, Jedi tombs, forests, you name it. There are mods to fix this, and there are numerous texture packs, overhauls and whatnot, so if modding is your jam, this game has plenty. ini files results in an ugly, stretched HUD. It doesn't look bad, but it does look dated and there is no native widescreen or high framerate support (though the game is locked at 90, which was a lot at the time), and editing. Taking the Quake III engine and milking it was the name of the game back then. While its predecessor, Jedi Outcast, was the better single-player campaign, Jedi Academy lifted fast-paced lightsaber combat into new heights, which have not, to this day, been beaten by any other game, not by a long shot. ![]() But I'm not here to hate on Disney Star Wars, Lord knows there's enough of that in the world - I'm here to tell you this game is from a time when Star Wars games were made with love and care by people who actually wanted to make them. All rights reserved.Disney's Star Wars has mutated into some ever-(d)evolving, Lovecraftian sludge monster of endless content which extremely varies in quality. LucasArts, the LucasArts logo, STAR WARS and related properties are trademarks in the United States and/or in other countries of Lucasfilm Ltd. Six multiplayer modes including team based siege mode and two-on-one power duel.Customize characters before enrolling in the academy. ![]() Unique tiered level selection allows you to choose you adventure and the missions you take based on the skills you need to become the ultimate Jedi Knight. Construct your own lightsaber™ from handle to blade color. Create your own characters by defining various characteristics, such as species, gender, clothing and physical attributes allowing for a more personal experience before entering the academy to learn the powers - and dangers - of the Force™. Interact with famous classic Star Wars™ locations and characters while facing the ultimate choice: fight for good and freedom in the light side or follow the path of power and evil to the dark side. Upon each victory, Jaden's powers grow until eventually becoming an apprentice to Kyle Katarn, and must fight the temptation of turning to the dark side. On the path to becoming a Jedi Master Jaden must fight through various missions taking place accross the galaxy, from Hoth to Tattoine. As a new student of Luke Skywalker's Jedi Academy, follow an ancient tradition and learn the powers - and dangers - of the Force™.Īs a Dark Jedi Cult knows as the Disciples of Ragnos threaten the galaxy, Jaden Korr, a student of Luke Skywalker's Jedi Academy must learn the ways of the jedi in order to defend it.
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